Mimo's Quest
A downloadable game
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Mimo's Quest is an adventure game for the Amstrad range of computers. It is based in a pseudorandomly generated world, with quests to fulfil, items to collect and characters to speak to. Most of the game is functional, although the storyline and end goal are yet to be developed.
Updated | 10 days ago |
Status | In development |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | CP Soft |
Genre | Adventure |
Average session | About a half-hour |
Languages | English |
Inputs | Joystick |
Links | Mimo's Quest |
Download
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Click download now to get access to the following files:
Mimo's Quest CPR cartridge file 44 kB
Mimos Quest DSK disc file (128k only) 103 kB
Mimos Quest CDT cassette file (128k only) 39 kB
Mimo's Quest development log 18 MB
Cartridge box art 3.6 MB
Mimo's Quest world map 51 kB
Development log
- Menu music now working10 days ago
- Added redefinable keys and sound effect system78 days ago
- Upgrading sound effects and redefinable keys99 days ago
Comments
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Nice game that is very reminiscent of the first Zelda on the NES. However, it seems to run a bit too fast. Our German-language preview can be found in our recorded livestream starting at 02:54:33. English subtitles are also available. Subscription to our YouTube and Twitch channel is welcome. 🙂
Thanks for looking at my game, wow, you reviewed a lot of games!!
yes, I need to get interrupts working on it properly which would fix the speed, but I am running out of memory so it will take some time to correct. Thanks again for the review and video!
Nice demo game ! Count with me in order to publish your advances. Cheers !
Thanks very much, yes, hopefully once harrier attack reloaded is more complete i will get time to work on this one again!
Everywhere closes at night. You need to complete the maze to get to the next island.
Nice game!
Thanks Saberman! There is a lot of work to do.
I have to make redefinable keys, get proper sound effects, and work on a story line.
I've used up the 64k too :/ So I need to rearrange a lot of code to make more space.
Hopefully when it is finished I will be able to produce a proper manual and physical edition!