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Q*bert

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Devlog

  • CDT format now available
    July 29, 2026 by CP Soft
    2
    #cdt, #qbert, #amstrad, #plus
    CDT format now available I managed to figure out why the CDT version of Q*bert was not loading correctly. My 2CDT executable was not recognizing the fact that the Q*bert loader had a header file. So I... Continue reading
  • Improved sound and pause function
    July 10, 2026 by CP Soft
    2
    Pause function Pressing Pause on the GX4000 or P on the Amstrad Plus machines will pause the game. A pause message will flash at the top of the screen to let you know the game is paused. Play will res... Continue reading
  • Coily sprite clipping completed
    April 04, 2026 by CP Soft
    1
    #qbert
    Coily sprite clipping completed I managed to complete the clipping of the Coily sprite when he leaps off the pyramid. Thankfully I had enough free memory to include the additional sprite images by uti... Continue reading
  • Two player mode now fully working
    March 31, 2026 by CP Soft
    2
    Two player mode complete The two player mode is now fully functional. This was a little complicated to complete due to the number of variables needing saved and restored when the players switch turns... Continue reading
  • Working on music
    March 14, 2026 by CP Soft
    2
    #qbert
    Game over I added the Game Over text which now flashes once the player loses all their lives. I modified the extra lives bonus so it now works with the Binary Coded Decimal scoring system. Music and s... Continue reading
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